Thanks to CNN's e-mail alert system for alerting me to a story by Marc Saltzman, a technolgoy freelancer for Gannett News Service. The story is headlined Expand games with music, video add-ons, which is a fine headline, as that is what the story is actually about. It's the sub-headline that confused me something awful:
Game console accessories can add depth to your game play. Add-on controllers make driving and flying games more realistic, and memory cards let you save games so you can continue your play later.
While these sentences are technically true, they have absolutely nothing to do with the article in question. The short article, which discusses the EyeToy and XBox Music Mixer, mentions nothing about steering wheels or flight joysticks. Saltzman does note that the PS2 memory card can be used to record short video messages with the EyeToy, but as far as I can tell, this has nothing to do with saving games "so you can continue to play later."
How does a headline like this get published? Did some mid-level editor simply do a google search for "video game accesories"and write a sub-headline based on the results? Is the editor being bought off by some maker of steering wheels and flight sticks that insisted he mention their products in his headline? Did he think that the fact that you need a memory card to save games nowadays was especially newsworthy?
None of these are very likely, but it's hard for me to picture any other way that a headline and a story could have so little to do with each other. I welcome your theories.
Thursday, December 18, 2003
Monday, December 8, 2003
News-itorial alert: Andrew Burnes - Voodoo Extreme
Update (9:40 p.m. 12/10/03): Mr. Burnes has additional opinions to share now that Rockstar has reportedly agreed to take references to Haitians out of future copies of Vice City. According to Burnes' story, this development shows that, "hypocrisy and bandwagon bashing have gone too far." Thanks for the updating us on your feelings, Andrew.
Andrew Burnes has some strong feelings about those wacky Haitians who are up in arms about their portrayal in Grand Theft Auto: Vice City. I know this not because I read an editorial Burnes wrote, but because I read a "news" story that he wrote on the subject. Congratulations, Mr. Burnes, you've written a news-itorial.
From the article:
Colour and kreed should not matter, but they suddenly should once x is of the y community? Give me a break - should we now all go protest that you can kill white people in Vice City? Should Elvis impersonators protest because they were once killed in a Grand Theft Auto game? No, they shouldn't, and nor should the Haitian community. Repeat after me - it's a game [Cockney accent]you muppet[/Cockney accent].
The writer's opinion and views should not matter, but they suddenly should when you're writing about x instead of y? Give me a break - should we all go write our personal opinions into the end of all our news stories? Should game journalists be given free reign to editorialize because they once wrote a subjective game review? No, they shouldn't, and neither should Mr. Burnes. Repeat after me - it's a news story [Condescending accent]you muppet[/Condescending accent]
The Voodoo Extreme story is almost worse than the previously covered WCBS-TV report because the its editorializing is overt instead of hidden throughout. It just goes to show you that neither side of this argument is immune to biased reporting.
Andrew Burnes has some strong feelings about those wacky Haitians who are up in arms about their portrayal in Grand Theft Auto: Vice City. I know this not because I read an editorial Burnes wrote, but because I read a "news" story that he wrote on the subject. Congratulations, Mr. Burnes, you've written a news-itorial.
From the article:
Colour and kreed should not matter, but they suddenly should once x is of the y community? Give me a break - should we now all go protest that you can kill white people in Vice City? Should Elvis impersonators protest because they were once killed in a Grand Theft Auto game? No, they shouldn't, and nor should the Haitian community. Repeat after me - it's a game [Cockney accent]you muppet[/Cockney accent].
The writer's opinion and views should not matter, but they suddenly should when you're writing about x instead of y? Give me a break - should we all go write our personal opinions into the end of all our news stories? Should game journalists be given free reign to editorialize because they once wrote a subjective game review? No, they shouldn't, and neither should Mr. Burnes. Repeat after me - it's a news story [Condescending accent]you muppet[/Condescending accent]
The Voodoo Extreme story is almost worse than the previously covered WCBS-TV report because the its editorializing is overt instead of hidden throughout. It just goes to show you that neither side of this argument is immune to biased reporting.
Thursday, December 4, 2003
One sentence review of Spike TV's First Annual Video Game Awards
"If this is where the industry is headed, count me out/
out of service, out of Africa, I wouldn't hang about!"
[Adapted from Zazu in Disney's The Lion King]
out of service, out of Africa, I wouldn't hang about!"
[Adapted from Zazu in Disney's The Lion King]
Wednesday, December 3, 2003
Haitians protest game; blog protests coverage
Well, the flood gates are officially open on this one.
The gate-opener, by most accounts, is this WCBS-TV report that says "Shame on You" to Rockstar Games and their game, Grand Theft Auto: Vice City, in which "players are instructed to exterminate an entire ethnic group," according to the report.
It's unclear whether the report started the flood of action we've seen recently or whether it simply helped fuel the debate. Regardless, protests outside New York's city hall and calls for a "boycott and legal action among some in the Haitian community are probably only the beginning of this story.
I'll get to the mainstream and specialist coverage of the events so far in a different post, but first let me air out a laundry list of problems I have with the original WCBS-TV report on the topic. Please read the transcript, or better yet watch the video of the report on their site before reading my comments:
The gate-opener, by most accounts, is this WCBS-TV report that says "Shame on You" to Rockstar Games and their game, Grand Theft Auto: Vice City, in which "players are instructed to exterminate an entire ethnic group," according to the report.
It's unclear whether the report started the flood of action we've seen recently or whether it simply helped fuel the debate. Regardless, protests outside New York's city hall and calls for a "boycott and legal action among some in the Haitian community are probably only the beginning of this story.
I'll get to the mainstream and specialist coverage of the events so far in a different post, but first let me air out a laundry list of problems I have with the original WCBS-TV report on the topic. Please read the transcript, or better yet watch the video of the report on their site before reading my comments:
- The first line of the report calls Grand Theft Auto: Vice City the "best-selling video game of all time." As far as I can tell, this is just an inexcusable factual error. The New York City Daily News puts Vice City's sales at "nine to ten million copies," putting it far behind even classic games like Super Mario Bros. 3 (which sold 17.28 million units according to Gamecubicle). The error was repeated in this Miami Herlad article which adds that the game grossed "more than $160 million even before it hit the stores, making it the best-selling game ever." This quote suggests that the Herald might be neglecting the difference between "fastest-selling" and "best-selling", which is an important distinction. To me, "best-selling" means that the game has sold the most units overall, regardless of time since release, while "fastest-selling" would mean that it sold the most in a specific time period (i.e. before release). This might seem like semantic nitpicking, but it shows a distinct lack of attention to detail on the part of both these reports.
- Early in the piece, Arnold Diaz says that the object of Vice City's is "to kill, kill again, then kill some more." Looking at it a different way, you could say the object was to "completely run the city," by buying businesses or "to do tasks around Vice City without getting caught or dying, as these two sites did. Heck, for most of the (admittedly brief) time I played the game, my object was to "escort passengers to their location in a stolen taxi." The alarmist, narrow description of such an open-ended game shows how little Mr. Diaz understands this game or this medium.
- It should also be noted that, if you stick to Vice City's mission objectives, then most of the violence is not "random and indiscriminate," as the report claims, but rather motivated by a struggle for power and profit in a town ruled by gang-warfare. It is up to the player whether or not to participate in indiscriminate killing, and the CBS report implies that this is not the case. The truth is that there is an important distinction between allowing players to kill random bystanders and requiring it, a distinction that is not even alluded to in the report.
- The interview with John Difenderfer was well done, but perhaps not indicative of the Vice City playing public in general. Difenderfer's quote saying that "you have to have a strong mind to be able to play this game and not want to go out and kill people," is especially suspect. A ridiculous majority of the ten million people who've bought the game must be extremely strong-minded, then, or they would all be gunning each other down in the street. A more discerning journalist probably would have filtered out such a quote. The report would also benefitted from comments from other gamers, or any indication that the reporter even talked to any other gamers in his reporting.
- As has been pointed out elsewhere, gamers in Vice City are not instructed "to exterminate an entire ethnic group," as WCBS-TV claims, but instead to take out a rival gang called "the Haitians." I will only add that Mr. Diaz should have become aware of this fact as he got "deeper into the game" to file his report.
- The characterization of Rockstar President Sam Houser as "hiding" is a bit much. If he refused to comment, say that he refused to comment. There's no need to go on and say that he is "refusing to speak with us at all, refusing to even acknowledge the community's concerns about the game." Sure, it's true, but it taints your coverage with a stench of bias that is hard to remove. The use of a picture that makes Houser look like a convicted felon does not help your case.
- The use of sources from the National Institute for Media and the Family and the Haitian Centers Council is a good start, but where are the sources on the other side of the issue? I understand Mr. Houser didn't speak with you (and that this might have hurt your feelings), but did you bother to look for anyone else to present a defense of the game? New York Newsday and The Miami Herald, among others, were able to find sources outside of Rockstar willing to defend the game, including other Vice City gamers. "It's not anti-Haitian. You join the Cuban gang to kill the Haitians, but after that you join the Haitian gang to kill the Cubans," an undidentified Vice-City-player in the Herald says. "It's like the movie Scarface. Did the Colombians sue Al Pacino after it came out?'' I can't imagine that there was no one in New York who could have given Mr. Diaz a similar comment to balance his coverage.
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