Wow, the free stuff post generated more discussion than I was expecting. I'll follow it up with my position on accepting such gifts once my midterms are done (meaning sometime after tonight), but for now I thought I'd point you to a great interview GameSpy did with John Borland and Brad King, authors of the excellent Dungeons and Dreamers: the Rise of Computer Game Culture from Geek to Chic.
Of course, I'm insanely jealous that I didn't think to interview them before GameSpy did, but the interviewer asked all the important questions. For those too busy to read the entire 4-page piece, here's what I think is the most relevant quote to video game journalists:
King: We had a sense that somehow there was a narrative story that weaved throughout the last thirty years of the gaming industry. There are several great books on game companies and the games, but nobody had really tackled the culture from a narrative standpoint even as millions of people in Japan, America, and Europe continued to play.
We were also told to expect game companies to be very standoffish because they were used to dealing with, for lack of a better word, fanboy press. There were a few companies that we had trouble with -- one, in fact, just lost a ton of its developers -- but really, almost everyone we approached was happy to help out. That was pretty cool.
The interview also made me aware of Borland and King's Dungeons & Dreamers blog, which has some pretty good links and some pretty insightful things to say. Happy reading.
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