Because of work and other business, I wasn't able to attend this year's Game Developers Conference. I did my best to follow the coverage from the comfort of my desk, but I was only able to catch the occasional TV giveaway, "blockbuster" announcement, strange-license competition and rant against the entire idnustry. With the sheer volume of coverage coming out of the coference, I wasn't nearly able to read all of it.
That's where you come in. What coverage came out of the GDC that changed the way you look at the game industry? What would you have liked to see more covered more? Is the GDC growing to be a unique showcase of its own, or just a grand prequel to E3? How about the stories themselves: What do you think of Microsoft giving HD TVs to some of its biggest fans? How balanced was the coverage of Nintendo's big announcement -- both before and after? Send me an e-mail or hit the comments link and share your thoughts on these or other GDC-related press issues.
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All the coverage seemed to be focused on the keynotes and the few game announcements, but there was very little coverage of the actual, you know, indie developers there. I just saw a quick blurb about the IGF winners somewhere, and that was it. Disappointing that.
ReplyDeleteGDC never gets a lot of coverage because, aside from the keynotes (usually PR fluff) and the IGF/GDC awards most of the show is your typical business conference. Panel discussions, roundtables, workshops etc.
ReplyDeleteI prefer this environment to a fanboy filled industry trade show, but that could be the graduate school still reeking on my body. Sorry I missed this year's though.
There was one thing I really enjoyed about the GDC: The style of the awards. I hate, HATE, how the magazines divide it up into genre and that's it. By doing it the way they did, GDC showed they know what really matters about games. And why shouldnt they? They make the damn things.
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